(Click on an image to enlarge)
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Plasma Generator Room- This is one room from a complex I designed and built. I blocked out the space first with BSP. Then once it was agreed upon with designers, I added textures, detail props, lighting and VFX. Actual VFX assets and detail props were made by Red 5 Art Team and repurposed for this area from our existing prop library. |
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Amazon Warzone. The concept for this area was a battlefield that has been fought over for quite an extended time. The theme for this part of the zone was "cratered area"- a bombed out wasteland covered in craters. I created the look and feel concept, the terrain texture set, sculpted and painted the terrain, and created the lighting and atmospherics.
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Sunrise over the Amazon Warzone. |
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Amazon Warzone sunrise. Originally this area was built to be a swamp. The fiction for the area was changed after it was built, and it became the Amazon. |
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Amazon Warzone. Craters! |
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Amazon Warzone. Detail of an older crater that plants have started to reclaim. |
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Amazon Warzone. More craters. In the background you can see a fortified base built into one of the craters. |
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Amazon Warzone crash site. (one of several crashed ships) |
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Amazon Warzone. I constructed a modular tunnel set using our proprietary BSP tools and existing props from our library. These tunnels formed a network under the battlefield, and allowed alternate ways of traversing the zone. |
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Amazon Warzone trenches at night. |
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Amazon Warzone at night. |
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Amazone Warzone base, trenches and tunnel entrance in the background. The base was built by Derek Warner. |
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Amazon Warzone |
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Amazon Warzone- another crash site. This crashed ship was placed in the crater by a designer via encounter script after the area was finished. |
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Underground tunnel entrance. I created this modular tunnel set from BSP and existing props. Tunnel interior lighting and detail props courtesy of Sara Wons |
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Crash Down- This is a campaign mission from Firefall. I was asked to convert an existing PvP map for this area. Much of the layout and large structures were built by other world builders. I did some adjustments to the terrain sculpting and repainted all of the terrain materials. I also cleared out many smaller props and added the crashed dropship as well as the luminescent plants and foliage. I readjusted the lighting and added ground fog and other VFX. |
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Crash Down- Players are sent to this area to rescue the crew of a crashed dropship. |
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Crash Down |
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Generator room before Design scripting and spawning pass |
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The Hatch- This is another mission space from Firefall. I created the concept and did the level design, art, and lighting. |
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The Hatch |
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Biosphere Research Facility. This is some terrain work I did. This area looks quite different in the game these days. This is an earlier iteration. |
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Biosphere Research Facility- The concept here was that the plants in this facility are becoming sentient and taking over. |
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Biosphere Research Facility Lab interior |
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Redwood Forest- Watch where you drop that thumper! I created the terrain texture set for this zone and did the terrain sculpting and painting, prop placement, and final lighting polish. Initial lighting courtesy of Aaron Canaday. |
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Redwood Forest |
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Redwood Forest |
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Redwood Forest at night. |
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Generator Room- This was a room in a mission space I created using BSP and existing assets. |
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Generator Room- I created the concept, built the area from existing props and BSP, and did the lighting. |
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Generator Room after scripting and spawning pass |
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Chosen Fortress- This is the entrance to a base for the bad guys- The Chosen. I did the terrain painting and sculpting as well as prop placement and lighting. |
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Chosen Fortress at night |
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Chosen Fortress- a different angle |
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Unearthed- This is the boss room from a mission space I created using existing assets. I did the terrain painting and sculpting, prop placement, and lighting. |
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Sertao Cave- This is a mission space I created using existing assets. I created the concept, placed props and did the lighting. |
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Sertao Cave |
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Sertao Cave |